The next game from the Dark Souls creator is all about samurai

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FromSoftware’s next Souls-style game is Sekiro: Shadows Die Twice, directed by the creator of Dark Souls and Bloodborne.

Souls games tend to be pretty slow, plodding and spooky. Shadows Die Twice is very much not. We got our first glimpse at the game during Microsoft’s press conference and it is fast.

Now granted, we’re not saying this is part of the Souls franchise. But From Software has made a niche for itself with these ultra-hard open-world RPGs. If Bloodborne was Victorian England with a Dark Souls twist, this Japan in the 1500s.

We’re talking samurai, ronin and ninja. But this is far from a historically accurate game. We get a closer glimpse at something that was first shown at Game Awards 2017: the arm of the main character. It appears to be mechanical.

At one point in the trailer, the arm is able to whip out and take the form of an axe for dual wielding. At another point, it becomes a grappling hook.

Each of these features seems to tie directly to the new combat engine, which looks more like Ninja Gaiden than a Souls game. There’s aerial combat, allowing you to drop down on foes (but not in that hella clumsy way you’re used to doing in Souls games).

Another Souls staple: Giant bosses kicking your ass. Here we see some sort of ogre-looking dude tossing the player character into oblivion. There’s also this massive sword-wielding dude, and a horseback rider with a poleaxe being a total dick. It’s during the fight with the horseback rider that we see the grappling hook in full effect mid-combat. It looks way more fluid and quick than the combat in previous Souls games, including Bloodborne.

But the biggest clue that it’s a Souls-style game? The hero dies in the trailer and we get fiery burst of light from his chest as he rises again. Hence Shadows Die Twice!

The bummer about all of this is that we’ll have to wait until 2019 for its release, but we should be getting some hands-on time with the game at E3 this week, so keep an eye out for that.

[“Source-polygon”]